September 5th, 2026

What am I Building?

Rendering part of the VPipeline

Currently working on the rending part of the vpipeline.
In my view this is the hardest part of VPipeline because it has to be deterministic while being dynamic, using both in same sentence is kind of contradictory.

I mean that the engine has to follow the rendering rules but with creativity.
There are two ways:

I chose both, means, pipeline decides the flow and agent creates the data.

Scene Identification of pipeline
Data created by pipeline